There are bandits in PvE, where clearing every camp wins the game, and in PvP. Co-op has none.
Camps
With Bandit camps on, a new game on a map without camps gets some, more on bigger maps and at least a couple per player in multiplayer. They’re placed away from the players’ starts, out of the water. They go down when the host first unpauses the game.
The further a camp is from the starts, the stronger it is:
| Camp | Bandits |
|---|---|
| Bandit hideout | 3 |
| Bandit camp | 5 |
| Bandit stronghold | 7 |
| Warlord’s camp | 9 |
Bandits attack any beaver that comes near their camp. Each camp guards a stash of one good, richer in stronger camps. You can’t connect a road to the camp, or take the stash, until every bandit there is dead.
A camp left alone gains a bandit every cycle, up to twice its starting crew.
Raids
With Bandit raids on, camps raid the players from the First raid cycle, 7 by default. That cycle you might be raided, and the odds climb every cycle after. Later on there can be two raids in a cycle.
A day before, you’re warned: “Bandits are gathering.” The raid comes from one of the camps closest to your District Centers, on a day after the first of the cycle, between 8:00 and 18:00. All its bandits come but one or two guards. They put up ladders to climb steps and walls, break through walls when there’s no way around, and take the ladders down when they leave.
How it ends:
- Repelled. You killed every raider.
- Razed. They brought down your District Center.
- Plundered. They stayed long enough to steal from the district’s stockpiles, taking whatever you have most of.
- Gave up. They never made it to you.
- Left empty-handed. They made it, but found nothing to take.
You get a recap of every raid.
