Troops

Who trains what

Folktails troops walk 10% faster and hit about 6% harder. Iron Teeth troops take 5% less damage. Factions from other mods train their base faction’s troops, or the ones their mod picks.

Training

A Barracks or Archery Range is a workplace: its workers are your troops. Pick which kind it trains in its panel. Spearmen and archers are free; the other kinds are unlocked from the panel with science. See Barracks.

Troops don’t need roads: they walk anywhere, and climb steps with your Field Ladders.

Weapons

Every troop needs its weapon, and a barracks keeps 6 in stock for its recruits. Your haulers bring them from where they’re made:

  • Forge. Swords, shields, spears and bows, and slings for Folktails.
  • Armory (Folktails). Battle axes.
  • Gunsmith (Iron Teeth). Arquebuses and blasting charges.
  • Herbalist (Folktails, the game’s own). Herbal kits.

Monks need no weapon: each one costs 40 science to train, and books (Iron Teeth: coffee) to keep working.

Gear wears out in two days of use, and troops swap in a spare from their kit (see Supply).


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Timber Empires is a mod for Timberborn and isn't affiliated with Mechanistry.