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Troops

Who trains what

Folktails troops walk faster and hit harder. Iron Teeth troops take less damage. Factions from other mods train their base faction’s troops, or the ones their mod picks.

Training

A Barracks or Archery Range is a workplace: its workers are your troops. Pick which kind it trains in its panel. Spearmen and archers are free; the other kinds are unlocked from the panel with science. See Barracks.

Troops don’t need roads: they walk anywhere, and climb steps with your Field Ladders.

Weapons

Every troop needs its weapon, and a barracks keeps 6 in stock for its recruits. Your haulers bring them from where they’re made:

  • Weaponsmith. Spears, bows and shields, plus swords for Iron Teeth and slings for Folktails.
  • Bladesmith (Folktails). Swords and battle axes.
  • Gunsmith (Iron Teeth). Arquebuses and blasting charges.
  • Herbalist (Folktails, the game’s own). Herbal kits.

Monks need no weapon: each one costs 40 science to train, and books (Iron Teeth: coffee) to keep working.

Gear wears out in two days of use, and troops swap in a spare from their kit (see Supply).


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