Defenses
| Building | Faction | What it does |
|---|---|---|
| Palisade / Wall | Folktails / Iron Teeth | Blocks everyone. Troops line up on its walkway. |
| Gatehouse | Both | Lets your side through, shuts when enemies come near. |
| Wall Tower | Both | A strong point that sees 8 tiles around. |
| Ballista Tower | Both | Shoots enemy troops on its own, 2 to 25 tiles. |
| Trebuchet Tower | Both | Throws siege stones on its own, 9 to 36 tiles. |
| Log Hoarding / Oil Hoarding | Folktails / Iron Teeth | Drops logs or boiling oil on attackers below. |
| Watchtower | Both | Sends an automation signal while enemies stand on its land. |
Damage and repairs
Every building can be damaged and brought down. Walls, towers and machines have their own health (see Walls and machines). Other buildings have 40 health per tile, between 60 and 400, and a District Center has 2300.
Walls hold back water, so with Dam pressure on, a wall with too much water behind it takes damage and can give way like a dam (see Rivers).
Builders repair damaged buildings between jobs, starting an hour after the last hit. Construction priority decides which come first.
While a building is under attack you get an alert and a war horn.