Walls and machines
Health is structure health. Speed is in tiles per hour when pushed by the minimum crew; more crew pushes faster, up to twice as fast. Damage is per shot (per log or per pour for hoardings, per swing for the ram). A ram’s swings also take a fifth off a dam’s strength.
| Name | Health | Speed | Crew (min to max) | Range | Reload hours | Damage to troops | Damage to buildings | Ammunition |
|---|---|---|---|---|---|---|---|---|
| 780 | ||||||||
| 400 | 1 to 2 | 0.85 | 111 | 18 | Log, holds 20 | |||
| 400 | 1 to 2 | 0.45 | 164 | 25 | Canola Oil, holds 8 | |||
| 310 | ||||||||
| 1220 | ||||||||
| 1320 | 1 to 2 | 2 to 25 | 1.4 | 62 (splash 0.7) | 8 | |||
| 1320 | 2 to 3 | 9 to 36 | 1 | 45 (splash 1.4) | 35 | Siege stone, holds 12 | ||
| 150 | 2 to 3 | 10 to 32 | 0.55 | 45 (splash 1.4) | 174 | Siege stone, holds 10 | ||
| 110 | 1 | 1 to 2 | 3 to 22 | 0.8 | 70 (splash 0.7) | 8 | ||
| 90 | 0.9 | 1 to 1 | ||||||
| 235 | 6.5 | 2 to 4 | 0.35 (swing) | 62 | ||||
| 200 | 3 | 2 to 3 | 4 to 16 | 0.8 | 54 (splash 1.4) | 298 | Siege stone, holds 8 | |
| 200 | 2 | 2 to 6 |
Other buildings have 40 health per tile of footprint, between 60 and 400. A District Center has 2300.
A crew fetches ammunition from stores and workshops within 12 tiles. Haulers bring it too while the machine is within 5 tiles of its owner’s roads.
Generated from the mod’s blueprints.