Troops
Every troop has 100 health. Damage is per hour of fighting, before the multipliers in Combat. “Damage taken” multiplies every blow the troop takes: lower is tougher. Walk speed is against a beaver’s normal pace.
Folktails
| Troop | Damage | Damage taken | Reach | Walk speed | Training hours | Science | Gear | Strong against |
|---|---|---|---|---|---|---|---|---|
| Spearman | 86.9 | 0.63 | 2.1 | 0.81 | 5 | free | Warrior (×2.65) | |
| Warrior | 174.9 | 0.6 | 1.5 | 0.94 | 4 | 600 | ||
| Herbalist | heals 40 | 0.9 | 2.5 | 0.99 | 6 | 600 | ||
| Berserker | 180.2 | 0.5 | 1.6 | 0.95 | 7 | 1200 | ||
| Archer | 74.2 | 1 | 5 (min 0.6) | 0.88 | 6 | free | Spearman (×2.25) | |
| Slinger | 77.4 | 0.89 | 6 (min 1.1) | 0.97 | 4 | 600 | Spearman (×1.95) | |
| Monk | converts | 1 | 5 | 0.8 | 12 | 40 per recruit | upkeep: Book |
Iron Teeth
| Troop | Damage | Damage taken | Reach | Walk speed | Training hours | Science | Gear | Strong against |
|---|---|---|---|---|---|---|---|---|
| Spearman | 82 | 0.6 | 2.1 | 0.74 | 5 | free | Warrior (×2.65) | |
| Warrior | 165 | 0.57 | 1.5 | 0.85 | 4 | 600 | ||
| Sapper | 61, 545 to buildings | 0.71 | 4 (min 1.2) | 0.8 | 8 | 1200 | ||
| Archer | 70 | 0.95 | 5 (min 0.6) | 0.8 | 6 | free | Spearman (×2.25) | |
| Arquebusier | 86 | 0.7 | 7 (min 2) | 0.78 | 8 | 1200 | Berserker (×2) | |
| Monk | converts | 1 | 5 | 0.8 | 12 | 40 per recruit | upkeep: Coffee |
Ranks
A troop earns points for each enemy it brings down, more for a dangerous one and less once it’s a veteran itself.
| Rank | Points | Damage | Damage taken |
|---|---|---|---|
| Veteran | 20 | +10% | -7% |
| Elite | 50 | +20% | -14% |
| Hero | 100 | +30% | -21% |
Generated from the mod’s blueprints.