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Troops

Every troop has 100 health. Damage is per hour of fighting, before the multipliers in Combat. “Damage taken” multiplies every blow the troop takes: lower is tougher. Walk speed is against a beaver’s normal pace.

Folktails

Troop Damage Damage taken Reach Walk speed Training hours Science Gear Strong against
Spearman 86.9 0.63 2.1 0.81 5 free Spear Warrior (×2.65)
Warrior 174.9 0.6 1.5 0.94 4 600 Sword Shield  
Herbalist heals 40 0.9 2.5 0.99 6 600 Herbal Kit  
Berserker 180.2 0.5 1.6 0.95 7 1200 Battle axe  
Archer 74.2 1 5 (min 0.6) 0.88 6 free Bow Spearman (×2.25)
Slinger 77.4 0.89 6 (min 1.1) 0.97 4 600 Sling Spearman (×1.95)
Monk converts 1 5 0.8 12 40 per recruit upkeep: Book  

Iron Teeth

Troop Damage Damage taken Reach Walk speed Training hours Science Gear Strong against
Spearman 82 0.6 2.1 0.74 5 free Spear Warrior (×2.65)
Warrior 165 0.57 1.5 0.85 4 600 Sword Shield  
Sapper 61, 545 to buildings 0.71 4 (min 1.2) 0.8 8 1200 Blasting Charge  
Archer 70 0.95 5 (min 0.6) 0.8 6 free Bow Spearman (×2.25)
Arquebusier 86 0.7 7 (min 2) 0.78 8 1200 Arquebus Berserker (×2)
Monk converts 1 5 0.8 12 40 per recruit upkeep: Coffee  

Ranks

A troop earns points for each enemy it brings down, more for a dangerous one and less once it’s a veteran itself.

Rank Points Damage Damage taken
Veteran 20 +10% -7%
Elite 50 +20% -14%
Hero 100 +30% -21%

Generated from the mod’s blueprints.